Lucas Bassetti — Senior Software Engineer

Lucas Bassetti
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Lucas Bassetti

Senior Software Engineer

Senior Software Engineer with 10+ years building scalable web and mobile applications, with a strong focus on frontend architecture, design systems, developer experience, accessibility and performance.

Specialised in TypeScript, React, React Native and Next.js, building maintainable, high-performance platforms used by millions of people.

Has worked with teams in London, Zürich, Miami, Los Angeles and New York.

Off the clock: side projects and games, writing, and a football match whenever there is one nearby.

Skills: React, TypeScript, Next.js, JavaScript, Node.js, GraphQL, Sass, CSS, Tailwind CSS, Framer Motion, Firebase, Supabase, Figma, Storybook, Jest, Vitest, Git, Design Systems, Design Tokens, Accessibility

Senior Software Engineer at Scope3

Feb 2023 - May 2026 · 3 yrs 4 mos, New York

  • Led the modernization of the frontend platform by architecting a scalable frontend ecosystem and cross-team design system used by 20+ engineers across multiple products. Also raised Lighthouse scores to 90+ on the marketing site across performance, accessibility, and SEO.
  • Optimized a high-volume analytics report by replacing SVG scatter-chart rendering with Canvas, cutting render time to under 300ms, plus improved ClickHouse query efficiency and JSON payload size for a more responsive frontend.
  • Architected authentication flows using WorkOS, enabling OAuth, enterprise SSO onboarding, and secure multi-organization access management.
  • Built AI-powered product experiences including a RAG-based Slack assistant that automated Linear ticket creation with enriched engineering context.
  • Contributed to MCP tools for an agentic marketplace platform, letting AI agents interact with internal and external systems through standardized interfaces, and built an MCP UI for Claude.

TypeScript, React, Next.js, Storybook, Material UI, Tailwind CSS, GraphQL, Node.js, Jest, ClickHouse

Senior Software Engineer at Riot Games

Sep 2021 - Feb 2023 · 1 yr 6 mos, Los Angeles

  • Led the frontend migration for the SEA region, supporting 4M+ concurrent users during high-traffic launch events with zero downtime.
  • Built polished player-facing experiences including the Valorant skin redemption platform with secure authentication and responsive UI flows.
  • Expanded shared frontend systems including authentication, account management, and reusable platform components used across multiple products.

TypeScript, React, Gatsby, Jest, Styled-components, Node.js

Senior Frontend Engineer at X-Team

Apr 2020 - Feb 2023 · 2 yrs 11 mos, Los Angeles

  • Shaped the product experience for X-Team Radio in a fast-moving environment without dedicated design direction.
  • Built real-time experiences including live rooms, chat, and engagement features using React, TypeScript, and Firebase.
  • Drove product improvements increasing DAU by 200% within the first year through real-time features and user-centric design.

TypeScript, React, Redux, Next.js, Styled-components, Firebase

Frontend Engineer at YachtLife

Apr 2019 - Apr 2020 · 1 yr 1 mo, Miami

  • Rebuilt the frontend platform from scratch with a component-driven architecture, reaching 95+ Lighthouse performance and SEO scores via a prerender system and driving organic traffic growth.
  • Designed and implemented core platform features end-to-end — authentication, payments, reservations, search, support chat, and interactive itinerary and mapping experiences using React and Google Maps.

TypeScript, React, Redux, LESS, REST APIs

Mobile Engineer at Dinely

Nov 2018 - May 2019 · 7 mos, Miami

  • Revamped the React Native app from an unstable, hard-to-maintain codebase into a scalable, production-ready architecture with much better DX and iteration speed.
  • Implemented advanced mobile features including deep linking, sharing flows, and analytics attribution.
  • Reduced application bugs by over 80% through architectural improvements and codebase modernization.
  • Consistently exceeded delivery expectations by proactively resolving technical bottlenecks and improving architecture and workflows.

TypeScript, React Native, Redux, REST APIs

Full Stack Engineer at Train Effective

Feb 2018 - Nov 2018 · 10 mos, London

  • Led end-to-end development of both the web platform and the React Native mobile app without dedicated design support — owning UX, frontend architecture, and implementation.
  • Migrated a legacy WordPress backend to Firebase, improving scalability, development speed, and real-time capabilities across web and mobile.
  • Launched a mobile app used by 2M+ football players worldwide, featuring training content from Premier League experts.

JavaScript, React Native, React, Redux, Firebase

Full Stack Engineer at Instituto Elevar

2018 - 2021 · 3 yrs (Volunteer)

React, Netlify

Frontend Engineer at Integration Alpha

Aug 2017 - Feb 2018 · 7 mos, Zürich

React, Redux, GraphQL, Meteor

Frontend Engineer at A4PM

May 2016 - Jul 2017 · 1 yr 3 mos, Belo Horizonte

JavaScript, Angular, Sass

Full Stack Engineer at Partio

Oct 2015 - Apr 2016 · 7 mos, Raleigh-Durham

JavaScript, Meteor, MongoDB, React

GodUI

Open-source library, 2026. Open-source UI collection for modern interfaces. A hundred-odd animated components with one shared motion language: every duration, easing and spring comes from a single file of tokens, so the whole collection moves together. Each one installs with a single command, the way shadcn/ui does it, and comes with docs an AI agent can read.

React, TypeScript, Tailwind CSS, Motion, shadcn/ui

Pikant

Mobile app, 2025. Intimacy app for couples to strengthen connection through challenges. Partners send each other challenges, games and shared experiences, emotional and physical, and grow closer one dare at a time. Native on iOS and Android with a web version, a 4.9 from seven hundred-odd reviews.

React Native, Expo, TypeScript, Next.js

Hivemind

Multiplayer game, 2025. A real-time multiplayer game where the closer your thinking, the higher your score. A mind-reading party game. Every round hands out a few spectrums (slow or fast, light or heavy) with a secret target only one player can see; they give a clue, the friends guess where it falls, and the closer the guesses land, the more everyone scores. Make a room, share the link, play.

React Native, Expo, TypeScript

Battle of Devs

Multiplayer game, 2024. A real-time multiplayer battle royale where two teams compete to survive. The best coders in the world face off in an all-out war between two teams. Coding alone will not keep you alive: it is a test of strategy, teamwork and creativity, pixel by pixel, until one team owns the development world.

Next.js, React, TypeScript

All writing

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